What are the Top 5 "most pro" 2v2 maps?

 2v2 is the most popular form of the game at "Pro level". This is unusual in competitive gaming as usually 1v1 is considered serious games and team games are for fun in most other RTS. In Red Alert however the game mechanics often mean that 2v2 is a better style of game. 1v1 can be very monotonous base trade or Q style games with little room for creativity. Maps such as Keep off the Grass or HJK6 are exceptions to the rule and offer fun styles of game. Ford did an article on top 10 maps in general here. This, however, is a post centred around the best 2v2 maps so I shall not digress too much. 

I shall try to be objective as possible in defining the top 5 "most pro 2v2" maps and not choose my personal favourites (for example I have always enjoyed playing Pico 2v2 but it obviously doesn't make the cut as it is considered a gimmick map). Such things shall be considered in the ranking to make it as objective as possible: Popularity, Skill ceiling, Range of tactics (can allies and soviets both reasonably be played?), Teamwork, Map fairness (money balanced?).

Firstly I will get it straight off my chest and say that Ribbon Isle does not make the cut, despite its huge popularity. Neither does 4c Niklas. Ribbon Isle can become a stack off cluster fuck in the middle of the map, where often cruiser laming will decide the game. The map also has the problem of money imbalance. Germany also generally has a huge advantage for most players so the map is one dimensional. 4c has the huge problem of not being able to fit all 4 cocks through the hole at the bottom - this means that 4c can often become a lottery in terms of who takes North money first - therefore the skill level is lower than other maps. 4c is an amazing map, but it is a 1v1 map in my mind. 

V7 doesn't make the cut because it is a map which is fairly easy to defend and spam so therefore the range of skills required is not as high as other maps. You can pretty easily go 10 cy tesla spam or 6 war medium spam without much harassment on this map so it lacks the early game defensive skills required on the maps which did make the cut. 

5) Z Canuta Ore


The only ore map on the list. This is a solid map created by NastyNate which requires good tanking, scouting and money efficiency. It's not as highly ranked as some other maps on the list because it is true that ore maps are fairly limited in their range and diversity. You simply don't have the financial resources to execute the sort of tactics you could deploy on other maps. Also tanking is the overruling method of play on this map. You cannot 10 cy build for example. Yes you can potentially hybrid however overall it is a fairly one dimensional map type. Regardless, it definitely merits inclusion on the list as it strongly tests a specific skill set in Red Alert and is popular on the pro scene. I think Z Canuta is the best of the ore maps. 

4) Crush's Basement


At number 4 we have Crush's Basement. This is a hugely popular map created by Ford around 2017. Ford made the map after he was malding he lost to me 1v1 on HJK6 playing as Germany vs Russia so he wanted a map which focused on tank battles. This is a hugely popular map at the pro level and tests players' GQ/SGQ ability to the max. Russia can play here but in generally Germany will have a huge advantage and win the majority of the time. The reason it is not higher on the list is because it is limited in terms of its range of tactical options. It is fairly easy to block the gate and so rushing is pretty rare. Spam tanks and battle is pretty much the optimal option. There's also the problem that trucks do become chaotic once the inside money depletes and so the money situation holds the map down a bit. Still, this is a good solid map often seen in pro 2v2 games and deserves its status on the list as it is the best raw tanking map. 

3) Spacecraft


Yes it might seem arrogant to include a map I personally created on the list but it is for good reason. Spacecraft has quickly become one of the most popular maps on the 2v2 scene. It offers the challenging aspect of having to control your trucks manually to harvest gems instead of ore, this automatically raises the skill level required as you cannot just spam like a robot. You are also forced to fight for the middle and use your money efficiently to maximise production speed capability. It's a very fun and skillful map which sees many good games. Tanks and teslas can be a potent combination and often choosing the right moment to pop out a couple extra CYs can swing the game. Rushing is also possible so you need to be able to defend to a high level and scout the map well. Overall this is a very skillful map and it deserves its 3rd place ranking. 

2) T-Dawg


Credit where it is due. NastyNate may be best known as the guy who always ducks 1v1s, but he is also now known as a premier map creator in Red Alert. To date, this is his finest creation. T-Dawg has become a staple pro 2v2 map. You can choose both Soviets or Allies and have a strong chance of success. The "fight for the middle gems" which the map demands creates some extremely fun and exciting games. Teamwork is also incredibly important on this map as allocating resources to securing sections of the map can be the defining factor. There's also a plethora of tricks you can do on this map such as transporters, thieves, helis, migs, as well as plain old light tank rushes. This is a very diverse and highly skilled pro map and absolutely deserves its ranking. 

1) P4 [2k12 Rashowdown]


This might come as no surprise. I don't personally enjoy playing P4 all that much because it can become a stamina contest. There is no denying, however, P4's status in the 2v2 Pro scene. At one point Red Alert literally became 2 separate games. You had P4 players, and you had Path/gem map players. That's how powerful and meaningful P4 was in Red Alert. It became a game on its own. P4 even to this day remains one of the most popular maps in all of Red Alert and has been that way for 20 years. Most average pros will be seen playing P4 2v2s as the "go to" game of choice. It's true that P4 is very fair in terms of money for either side (unlimited ore), and the speed and accuracy required on P4 trumps other maps. Raw production speed is extremely important on P4. Scouting well and defending are very important skills in the early game (often engineers need to be micromanaged well). You can also choose either Soviets or Allies. In the early game, Germany can be very strong with their spam of medium tanks and can later branch out into chronospheres and heli spams. Soviet players can nader aggressively or bunker and go for a 10 cy-v2 style game. There's a massive range of options you can choose from in your style of play. While it's true you might see the top players playing T-Dawg, Spacecraft or Basement more often these days, this isn't enough to dethrone P4's status as the overruling Pro 2v2 map.


Hope you enjoyed reading. I would urge all casual players to play these maps as you will develop the skills necessary to one day compete with the "Pros"

CrushyBoo.

BART'S PODIUM EPISODE 1: CNCNET5: THE RETURN OF THE NOOB

A guest journalistic contribution submitted by the Four Letter Word of CnCNet, an individual whom many believe to be the reincarnation of Ehy.


 CnC Net 5: The Return of the Noob

   It's the beginning of your ra1 career, a journey everyone will take. Most start at the very humblest of beginnings.

Rarely do players join the CnCNet 5 server with the knowledge and experience to match the skills of a veteran pr0.

The pr0, although greatly outnumbered is not difficult to find. You may have noticed a clan tag for instance, someone with gold medal and colored font in chat.

Most will be identifiable by peacocking (visable flair). this attracts the noob. inexperienced players will admire a pr0 with these cosmetic features.

Unbeknownst to them that this distingquishable trait is more of a percieved social status then a reflection of skillset and character.

"Our community is like a wolfpack. Youngsters wanna prove themselves and become leaders by beating elders. It's OK. It must be. Youngsters must surpass elders some day. That's the way of the nature." -boke yuzgen circa 2016.

Much like in pr0 sports, often times the best players are just that. a better player then others, and nothing more.

This unfortunately doesn't translate into role model and leadership positions. And much like pr0 sports, just because someone is a better PLAYER at a videogame doesn't make them a better PERSON. Thus resulting in the current pr0 scene and the server in general.

Fanboys Beware I suggest with caution, to The noob and average player, or fellow pr0 do not appoint false idols soley based on playing abililty. The future of your gaming career and overall experience on the server are dependent on it! (think i'm kidding?!)

[9:05 PM]

Wait so noobs and average players actually matter? Of course! Actually more then you would ever realize... In this game of who's who, The numbers suggest the pr0s are vastly outnumbered by the common man.

The reason you may ask? there is no relationship with the pr0 community bridging the gap to future pr0s on the verge of making the next step in their play.

Lack of opportunity comes to mind as the pr0 scene gameroom is almost impossible to join. That's joining the room without being banned or kicked. 

If you do manage to find a seat, better not expect to play. you will be told to change your country as spectator. pr0 rooms are 2v2 teams (only 4 players playing) and usually 4 spectators.

1 room, usually full room 8/8 and played with preset teams further removing anyone;s chance at "jumping in" for a round. When "chanced" with playing in such room Ego, Expectations, and Emotion are set high.

Often even other fellow pr0 players are on a short leash. Only getting only 1 chance to prove themselves in game. Winning? its simple the Wins are expected. period, no excuses. And losses??

As the game ends, Losses will be met with partner blame as in game frustrations bleed into the main lobby for everyone to see.

Often times forgetting they were once that very same hungry player just looking for a shot, to improve their game and get a chance in the ring with the pr0s.

ironically enough dont be surprised when the very player you fanboyed for, looked up to, and supported when you were noob, later find out is the same pr0 guy pissed with you after the game...

[9:06 PM]

Is the grass greener on the other side? To the average player or noob who has a passion for the game. Learning build orders, understanding soviet and allies factions. playing in 1v1 and team games.

Players who don't want to be kicked from game rooms anymore and are stacking some wins. Gaining some reputation from peers alike. Building confidence wanting to take the next step to push yourself out of your comfort zone. Striving for greatness, improving To get your skills up to a point where you can finally play amongst some of the highest rated pr0s within the community. Just to come to find out, a small sub group of the community, who are considered the best is actually home to some of ra1s more interesting & controversial characters. This group of players consists of but not limited to: 

cheaters: (multiple offenders) some caught multiple times. some players know, some don't. (It is what it is.)

Trolls: oh ya. believe it or not some of the most toxic trolls happen to be pr0s. Weak minded pr0s who cant handle them usually tattle tale and becomes known as: a rat or snitch. (tell on other players to admins.)

Speaking of admins and admin wannabes: also are part of the pr0 community these guys have a false sense of entitlement. abusing their limited power to satisify personal needs.

Wether it be banning other pr0s for "spamming lobby" or altering the results on the ranked match system in their favor. Finally, Overrated players: players who are 1 dimensional. (SGQ tanker) 1 map wonder. (p4 2v2 only) 1 playstyle (gem builder with preset base) also players who have piggybacked off others success.

So are you getting excited yet? welcome to the big leagues, kid.

[9:07 PM]

My advice to the up n comer?! wondering what the room with the gold medal in Teal font is like. enjoy the process. some of the most fun ive had with the game is growing as a player. "(9) [05:43 PM] <xod7> 5 wins for me i'm almost medium". do not rush or skip this part. losing must be a essential part of any players game.

Taking losses is the only way to learn. the ability to learn from your mistakes as well as others is what will set you apart from your competitors. There is no better feeling then getting a few wins after all the beatdowns you've recieved. "(9) [05:16 PM] <DingFdong> Let me have my litlle victory they dont come that often".

The noobs greatly out number the pr0s. i think this is what cnc net 5 needs. a noob uprising. i declare this The Return of the Noob.

We aren't gaining new players, so for the game to continue we must take what we have and make it better. the noobs must become average. the average must rise up and become pr0. this is the way. pr0s need to give these on the verge players a chance to grow and become one of the pack.

most pr0s forgetting they were that same player looking for a chance years ago. From a tunnel vision point of view you could see cnc net 5 as being on the decline. maybe for the pr0 scene that is true. but overall for ra1. i see alot of opportunity for games of all types and styles.

are they going to be pr0? most likely not, but maybe with the help of a few players they could one day become "pr0 rooms", "(10) [11:17 AM] <[1]abc> someone make pro game pls" Whos next?

[9:07 PM]

example of game room selection random sunday:


(9) [05:10 PM] * Players in 1V1  NOT PRO: jack__ BombDiggity | Map: Rocky Mountain Goldr...

(9) [05:12 PM] * Players in NOOBS & MEDIUM: johto | Map: Rivers Wild (Mega 8 ...

(9) [05:15 PM] * Players in Gold Rush 3x3 SLIM: Lloyd Cp9 | Map: Rocky Mountain Goldr...

(9) [05:29 PM] * Players in [croboy-DP]-PRO P4: [croboy-DP] [BAT]Metz Zobbe [TKT]Ahlem |hK|STNK-PI [EV]-Ethia | Map: Official 2011 P4-Ras...

(9) [05:18 PM] * Players in [BAT]Hrvatska-ova igra: [BAT]Hrvats NastySant1 [BAT]Queza [BAT]Metz Jaquar [TKT]Ahlem [croboy-DP] MAMBOKING-W | Map: Official 2011 P4-Ras...

(9) [05:13 PM] * Players in [oP-Lordy]'s game: [oP-Lordy] [NM]leigh NastyRobska Dynamic |oP-Bea5ty| NastyNate t[A]nja | Map: T-Dawg by NN (Autoal...

(9) [05:18 PM] * Players in [NM]leigh's game: [NM]leigh t[A]nja RAM-yuzgen Dynamic ORA-Crushy NastyNate |oP-Bea5ty| | Map: Ad's Snowcut [2v2 In...

(9) [05:31 PM] * Players in crates t10: Bubblegum | Map: Crates of the Villag...

[9:07 PM]


Finally, a little poem:


Pr0 Scene; man it's not the same

Does it have to do with talent? it's about playing the game

The Pr0 Scene; real players is dying to get in

The Pr0 Scene; just to find they don't fit in

The Pr0 Scene; ain't what it used to be

The Pr0 Scene; trying to control the way you play

They want you to play like this and talk like that

But I'm gone play like this and talk with the smack

The Pr0 Scene; got y'all word meaning nothing

The Pr0 Scene; fuck what you heard cause he's bluffing

The Pr0 Scene; money, bitches, hate

But I dare you to try to take a fucking thing off my plate


The Pr0 Scene; if you ain't got a strong mind

The Pr0 Scene; will break you down its a matter of time

The Pr0 Scene; vultures with nothing to feast on

The Pr0 Scene; see me I'm getting my beast on

I'm not an industry artist, I'm an artist in the industry

That's why I do what the fuck I want, cause nobody can finish me

The Pr0 Scene; playing you like a Pr0 Scene bitch

They tried to finish me quick but I am long, so I stand strong...


To all dying to fit in, but born to stand out

[9:09 PM]

my shit is official

[9:09 PM]

i'm a fucking boss

[9:09 PM]

stop playing with me

[9:09 PM]

I AM NOT HUMAN


*MIC DROP*

The Official Red Alert Awards 2021


Happy New Year! 

Here are the official Blog of Boo awards for Red Alert 2021. 

Best newcomer

Dynamic burst onto the Red Alert 1 CnCNet scene in 2021 after realising that Remastered is shit. He quickly rose through the ranks after receiving 100s of free lessons from the likes of myself and the legendary  bartsama on 1v1 play. Unsurprisingly he has become a formidable foe on 1v1 and is one of the very best ore map and standard map players in all of Red Alert. He transferred his pr0 remastered skills over to the proper version of the game with amazing success. Dynamic absolutely deserves the title of best newcomer. He is now also pretty good in 2v2 and might soon be Lordy or Oldpro level in that format of the game.

Congratulations to Dynamic on his much-coveted Award. Hopefully 2022 is an even more successful year on CnCNet and he is able to harness that massive ego of his into becoming a semi-good P4 2v2 player (maybe then he will be able to compete with OldPro).

Butler of the year

Behind every great player, is a loyal and devoted butler. The butler has some quasi-romantic affection for his master and will go to war for said master. A top player can rely on his butler to trash talk and troll the enemy in his absence and set up appropriate grudge matches. Alternative terms to butler include "weed carrier" and pocket holder". An obvious example would be Lordy who hardcore butlers for Beast. Lordy fears no1 on CnCNet and will even trash talk superior players such as Yuzgen because he knows he can get Bea5ty to come down from OP head office to come and sort the mess out if needed. 

Another good loyal butler is Muad Dib aka "The Mad Dog". Muad will bark and bite at every player on CnCNet with the exception of  his alpha daddy, NastyNate. Muad is well trained and a loyal servant to Nate and will never bark or bite at his master. A good doggy. NastyNate is the only player on CnCNet to never have had a bite off the mad dog. This is evidenced by Muad even going so far as to drop the world renowned "Dib" portion of his name in order to accommodate his shiny new butler player tag "NastyMuad".

There are also "mercenary butlers". These are players who haven't won over the affection of an individual master to serve, so instead will butler themselves around on twitch chat looking for someone's approval and a full time butler position. Such players include Philly, Butcher and Petersky. 

This year, however, given his meteoric rise to the top of the game, Dynamic's butler deserves the much sought after title of Butler of the Year. Dynamic's butler, the mighty super mega Budowouter has proven to be a butler of exemplary standard. Always faithful to his master, Budo has supported Dynamic in all aspects of the game since his move over to CnCNet. Budo can be seen 50+ hours a week butlering for Dynamic and they really make an admirable Batman & Robin type duo. Congratulations to Budw on this highly prized award.

Lifetime achievement/Best streamer award

A special achievment award goes to the Turkish Rambo, Mr Yuzgen. I was thinking about this and this man has probably played more games of Red Alert than anyone in history. He has averaged 10,000 games per year for over 2 decades. Only robskate and katsh probably come close for longevity and dedication. Yuzgen has volunteered his asshole to legions of aspiring pros and takes loss after loss like a true champ. The game would be in a far worse state without everyone's favourite cuddly Red Alert Turkish uncle. Farming Yuz has helped many a great player train and ascend to the next level. 

Moreover, Yuzgen voluntarily streams himself getting pumped for 8 hours live on Twitch every night. This entertains dozens of players, and ensures there is regular pr0 Red Alert gaming content being streamed. For this reason, the Turkish George Clooney deserves the title of streamer of the year.

Now onto the main awards, player of the year

BRONZE

This goes to Jacob. Amazing performances in LCS series vs the likes of R3sistant and Faust. Jacob also won several 1v1 tournaments and the inaugural Red Alert Royal Rumble. Jacob deserves the award for 3rd place based on these performances. I'm not saying he is a better player than eg Ford, however he achieved more in competitive play in 2021 than our favourite "retired😉" Canadian friend.

SILVER

This is pretty quick and straight forward. Faust pumped everyone else and proved he is the 2nd best active player in the world in 2021. 

GOLD

Bea5ty crushed Faust in their 1v1 match, proving himself to be the best active player in the world in 2021 and as a result, receives the award for Player of the Year. 





A very special interview with the FOUNDER and CREATOR of CnCNet: The Almighty Myg

For a period in the mid 2000s, Red Alert was on its knees. There was a splinter of players on Kali and Tunngle, among other servers. The game was in terminal decline and it was completely dying out. It was literally on life support. Fortunately there was one man who had a vision. Myg wanted people to be able to play the classic games online which he loved as a child. He wanted this to be free and open for all in a growing democratic community. Without Myg's vision, hard work and selfless input it's a fact that none of us would be playing this game today. Myg literally saved classic C&C titles including Red Alert from extinction. One could argue that for this very reason Myg is the most important person in the last 2 decades of our game. Hence follows a very insightful, in-depth interview in which we learn about the early days of CnCNet and the influence of key individuals in making Red Alert what it is today. I think you will thoroughly enjoy reading this!

[Myg answers in bold]

1) In which year was CnCNet formed and what gave you the idea/motivation?

CnCNet was formed probably in the late 00s. It was online systems like Mplayer/Kali/TEN/HEAT.NET which inspired me to make it. I was too young to make sense of those online systems of my youth so I missed out and wanted to make up for it.

2) Who helped you in the early days and what was the feeling like when you got the first game running?

At the start it was me and "Nyerguds" who played around with many different ways to play online and then "Godly Cheese", "Tore", "Netrunner" and "Pichorra" came along after we started the official program. "Tore" provided hosting for the project. I also kept in contact with planetcnc to make sure people were aware of how our project was going. The first revision was supported and updated by "Irony". The second revision was done by "hifi" which was the biggest step we took. The project then moved on to "FunkyFresh" who laid the foundations for the current day client and backend. It was a feeling of elation and pride when we got it to work the first time. Most of my design theories were just that; theories, so to see it work in reality was a very relieving experience.

3) Did CnCNet initially focus on Tiberian Dawn exclusively? When did Red Alert get added?

Yes, CnCNet was a baby of Tiberian Dawn and not intended for RA or other games at the time. Red Alert was added when "hifi" took the reigns.

4) What was the ultimate goal of creating CnCNet?

My ultimate goal of CnCNet was to have 6 player Tiberian Dawn games online with playable experiences.

5) Which other platforms did you play C&C games on prior to creating CnCNet?

I would mess around with WOL sometimes but first we tried TCP/COM which used the serial port functionality in the games to play.  Then we tried VPN systems like Hamachi or OpenVPN with a mixture of a chat client for front-end (which I still think is a good idea to this day, if not insecure).

6) You are best known as a Tiberian Dawn player would that be correct? Who do you recall as being the best player you ever faced?

Yes, my only reputation in the games would be Tiberian Dawn, though it has been so long people have forgotten me and I have forgotten how to play. Back in my day "Lovehandles" was my greatest adversary, we had a respectful rivalry and would try to avoid playing eachother.

7) Can you tell us a little about yourself and what are your hobbies outside of the C&C universe?

I can say a little... I have a hobby of nostalgia; making communities dedicated to games I like or games of my youth that I wish to preserve or allow others to re-experience.

8) How active do you remain as part of CnCNet in 2021? 

I currently only have a role as a discord moderator. In this community it is all about programming talent, free time and passion. With those things you can raise up to the top and direct the project as you wish. You only get respect here with those things.

9) What are you most proud of with the success of CnCNet and what are your hopes for the future and its longevity?

I am most proud of the fact that I actually started something that grew into an amazing platform it is today. I cherish the people I have met and the friends I have made over the years. My hopes were partly fulfilled when EA came back to remaster C&C. I had hoped that EA would take the reigns of C&C and remove the burden for the CnCNet staff. Don't get me wrong, CnCNet is amazing but it requires dedicated volunteers with free time and money and that is a very scarce resource. I just wanted people at CnCNet have to do less work and still enjoy the games. Its longevity is quite certain at this point since EA open sourced Tiberian Dawn and Red Alert: So some of our dreams have come true and it is thanks to EA and those who worked with them.

10) Is there anyone you would like to give a shout out/thanks to or any other final comments? 

Shout outs: "Nyerguds", "Godly Cheese", "Tore", "Netrunner", "Pichorra", "Irony", "hifi", "FunkyFresh", "ehy", the CnCNet developers/modders and the CnCNet discord staff and anyone else my spotty memory can't remember.


A huge thanks to Myg for the interview. Please let know in private if you would like to be interviewed next. Regards. 

Some Red Alert Literature every player would be wise to check out

 There is actually loads of phenomenal Red Alert content out there. I'm going to provide a short list of some valuable pages scattered around the Internet to make it easier for casual players to find:

[Click link/description to be taken to page] 


Milo's Guide to Competitive Red Alert 1 (Considered to be the RA Bible and essential reading for all players)


Ford's blog. One of the best players of the modern era has written dozens of articles providing valuable insight and knowledge.


http://ra.afraid.org/ a very useful 25 year old website containing 100s of maps, stats etc


http://www.igl.net/red/ case's ladder. Old ranking system from the first era of the game with database and head to head scores of past legends


http://ratimes.weebly.com/ Finnish legend At0m1's insightful blog from the 2010s



There are many many more websites and video sites out there. However these are 5 of the best and should hopefully be very useful for aspiring players and pros alike looking to expand their knowledge or interest in the game. 


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